using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ABodyPartCollider : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    private void OnCollisionEnter2D(Collision2D collision)
    {
        SendEventToParent(collision.gameObject);
    }
    private void OnTriggerEnter2D(Collider2D collision)
    {
        SendEventToParent(collision.gameObject);
    }
    private void SendEventToParent(GameObject targetGameObject)
    {
        Transform parentTransform = transform.parent;
        //while(parentTransform.parent != null)
        //{
        //    parentTransform = parentTransform.parent;
        //}
        if (parentTransform != null) {
            parentTransform.SendMessage("BodyPartCollision", targetGameObject);
        }
    }
}
